Difference between revisions of "Debug GUI"
(Created page with "300px|thumb|right|The collapsed Debug GUI as seen in Logan's streams, dated 03/27/2021 The ''Debug GUI'' is a special window, supposedly only...") |
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[[File:GLS_Debug_GUI_permissions.png|300px|thumb|right|A screenshot posted in Discord on 03/18/2021 by TerrodactyI, showing the Debug GUI's permissions system. In the background, [[Parts#Debug_Colors|debug colors]].]] | [[File:GLS_Debug_GUI_permissions.png|300px|thumb|right|A screenshot posted in Discord on 03/18/2021 by TerrodactyI, showing the Debug GUI's permissions system. In the background, [[Parts#Debug_Colors|debug colors]].]] | ||
| − | The Debug GUI is known to have been added somewhere during March of 2021, since TerrodactyI was seen testing the permission system in a live game. It most likely uses a MAC (Mandatory Access Control) permissions model, where each user can have access granted to specific parts of the debug system rather than all or nothing. Users with higher ''priority levels'' can grant and revoke permissions from users below them, but not from themselves. | + | The Debug GUI is known to have been added somewhere during March of 2021, since TerrodactyI was seen testing the permission system in a live game. It most likely uses a MAC (Mandatory Access Control) permissions model, where each user can have access granted to specific parts of the debug system rather than all or nothing. Users with higher ''priority levels'' can grant and revoke permissions from users below them, but not from themselves. TerrodactyI has an <code>inf</code> priority level, supposedly the highest of them all. |
[[File:GLS_Advexia_event.png|300px|thumb|right|An in-game screenshot, dated 04/19/2021 (after the group transfer), showing no Debug GUI]] | [[File:GLS_Advexia_event.png|300px|thumb|right|An in-game screenshot, dated 04/19/2021 (after the group transfer), showing no Debug GUI]] | ||
During the transfer of the game to the Grassy Landscape group, it is most likely that the Debug GUI stopped showing for TerrodactyI in live games. So far, there is no evidence that this has been fixed. | During the transfer of the game to the Grassy Landscape group, it is most likely that the Debug GUI stopped showing for TerrodactyI in live games. So far, there is no evidence that this has been fixed. | ||
Latest revision as of 00:51, 19 May 2021
The Debug GUI is a special window, supposedly only accessible by TerrodactyI, Grassy Landscape's developer. It is unknown what its capabilities are. It is theorized that it is able to spawn items, resize and change the color of parts, but none of this has been confirmed.
So far, the Debug GUI has not been used in a live game. It may be unfinished or TerrodactyI might not have access to it anymore due to the group transfer.
History
The Debug GUI is known to have been added somewhere during March of 2021, since TerrodactyI was seen testing the permission system in a live game. It most likely uses a MAC (Mandatory Access Control) permissions model, where each user can have access granted to specific parts of the debug system rather than all or nothing. Users with higher priority levels can grant and revoke permissions from users below them, but not from themselves. TerrodactyI has an inf priority level, supposedly the highest of them all.
During the transfer of the game to the Grassy Landscape group, it is most likely that the Debug GUI stopped showing for TerrodactyI in live games. So far, there is no evidence that this has been fixed.